CATEGORY:
Professional
GENRE:
Competitive Esports
TIMEFRAME:
January - March, 2026
TECHNOLOGIES:
Python, Next.js, Vercel

BlueMew
about.
BlueMew is a statistical analysis hub built for Evil Geniuses' Pokémon Unite roster. It combines tier lists, player overviews, team composition recommendations, and a full draft simulator into a single platform.
Developed over three months, the site uses a Python backend to scrape scrimmage data from teams across the league, runs a suite of fine-tuned statistical models to generate player and Pokémon metrics, and delivers the results through a cross-platform frontend. Within its first month of deployment, BlueMew played a direct role in the team's 2nd place finish at the Pokémon Unite European International Championship — earning the organization a $10,000 prize.
features.
BlueMew is built around three core features, each designed to surface competitive insight quickly and clearly.
The Tier List page provides a comprehensive look at Pokémon statistics — win rates, pick rates, counters, tier rankings, and more — all readable at a glance. Clicking into any row opens a deeper profile for that Pokémon, including links to external resources for further research.
The Players page offers a full-league breakdown: every player's role, standout Pokémon, team, Impact Rating (IR), and rank in one table. Selecting a player surfaces detailed performance stats, including their worst matchups — useful for identifying counter-picks ahead of a match.
The Draft page functions as a live ban/pick simulator. Choose an opponent, configure a timer, and toggle auto-pick on or off. During the draft, real-time metrics surface a team's highest-performing Pokémon, top synergies, and win rates. Post-draft, the tool highlights your strongest selections against that opponent, with an optional Synergy view showing which Pokémon pairs perform best together.


results.
BlueMew delivered on both performance and timeline. The project was built from the ground up in just under three months — core features completed in two, with UI refinements and quality-of-life improvements shipped in the third. It contributed directly to Evil Geniuses' runner-up finish at their first international tournament for the game.
Beyond the outcome, BlueMew stands as a strong example of end-to-end project ownership: scoping and executing a full build under a tight deadline, maintaining momentum across the entire development cycle, and shipping a polished product that made a real competitive impact.

